HEX-Lab @ IEEE VR 2025

HEX lab goes to IEEE VR 2025 with contributing two TVCG papers, one conference paper, one workshop paper, and one demo.
TVCG
Investigating the Impact of Video Pass-Through Embodiment on Presence and Performance in Virtual Reality
Kristoffer Waldow, Constantin Kleinbeck, Arnulph Fuhrmann, Daniel Roth
This paper also received a honorable mention for the best paper award! Congratulations to Kris and the author team for this achievement.
Multi-Layer Gaussian Splatting for Immersive Anatomy Visualization, Project Page
Constantin Kleinbeck, Hannah Schieber, Klaus Engel, Ralf Gutjahr, Daniel Roth
Conference Paper
Semantics-Controlled Gaussian Splatting for Outdoor Scene Reconstruction and Rendering in Virtual Reality, Project Page
Hannah Schieber, Jacob Young, Tobias Langlotz, Stefanie Zollmann, Daniel Roth
Workshop Paper
3rd Workshop on XR Technologies for Healthcare, Wellbeing, and Medicine 2025
Extended Reality Teleconsultation for Medical Interventions: State of the Art and Perspectives
Hannah Schieber, Luisa Theelke, Dirk Wilhelm, Cristina Piazza, Ulrich Eck, Julian Kreimeier, Daniel Roth
Demo
Advancing Critical Care Skills: Immersive VR Training Powered by Real-World Patient Data
Luisa Theelke, Diana Beksultanow, Lydia Marquardt, Philipp Gulde, Lisa Vallines, Daniel Roth
Many thanks to our collaborators from all over the world!






