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Conference-Paper
Magnoramas: Magnifying Dioramas for Precise Annotations in Asymmetric 3D Teleconsultation
When users create hand-drawn annotations in Virtual Reality they often reach their physical limits in terms of precision, especially if …
Kevin Yu
,
Alexander Winkler
,
Frieder Pankratz
,
Marc Lazarovici
,
Dirk Wilhelm
,
Ulrich Eck
,
Daniel Roth
,
Nassir Navab
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Project
DOI
Paper
The Impact of Implicit and Explicit Feedback on Performance and Experience during VR-Supported Motor Rehabilitation
This paper examines the impact of implicit and explicit feedback in Virtual Reality (VR) on performance and user experience during …
Negin Hamzeheinejad
,
Daniel Roth
,
Samantha Monty
,
Julian Breuer
,
Anuschka Rodenberg
,
Marc Erich Latoschik
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DOI
Paper
Towards Computer Aided Diagnosis of Autism Spectrum Disorder Using Virtual Environments
Autism Spectrum Disorders (ASD) are neurodevelopmental disorders that are associated with characteristic difficulties to express and …
Daniel Roth
,
Mathis Jording
,
Tobias Schmee
,
Peter Kullmann
,
Nassir Navab
,
Kai Vogeley
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DOI
Paper
Augmented Mirrors
A recurrent problem in egocentric Augmented Reality (AR) applications is the misestimation of depth. Providing alternative views from …
Alejandro Martin-Gomez
,
Alexander Winkler
,
Kevin Yu
,
Daniel Roth
,
Ulrich Eck
,
Nassir Navab
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DOI
Paper
Perceived Authenticity, Empathy, and Pro-social Intentions evoked through Avatar-mediated Self-disclosures
Avatars are our digital embodied alter egos. Virtual embodiment by avatars allows social interaction with others using the full …
Daniel Roth
,
Carola Bloch
,
Josephine Schmitt
,
Lena Frischlich
,
Marc Erich Latoschik
,
Gary Bente
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DOI
Paper
Beyond Replication: Augmenting Social Behaviors in Multi-User Virtual Realities
This paper presents a novel approach for the augmentation of social behaviors in virtual reality (VR). We designed three visual …
Daniel Roth
,
Constantin Kleinbeck
,
Tobias Feigl
,
Christopher Mutschler
,
Marc Erich Latoschik
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DOI
Paper
Simulator Sick but still Immersed: A Comparison of Head-Object Collision Handling and their Impact on Fun, Immersion, and Simulator Sickness
We compared three techniques for handling head-object collisions in room-scale virtual reality (VR). We developed a game whose …
Peter Ziegler
,
Daniel Roth
,
Andreas Knote
,
Michael Kreuzer
,
Sebastian Von Mammen
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DOI
Paper
The Effect of Avatar Realism in Immersive Social Virtual Realities
This paper investigates the effect of avatar realism on embodiment and social interactions in Virtual Reality (VR). We compared …
Marc Erich Latoschik
,
Daniel Roth
,
Dominik Gall
,
Jascha Aschenbach
,
Thomas Waltemate
,
Mario Botsch
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DOI
Paper
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