SplatXtRact: Tractable Gaussian Splatting via Open World Region-of-Interest Extraction and Refinement

Abstract

We present a task-conditioned refinement for 3D Gaussian Splatting (GS) that enables robots or human operators to selectively extract task-relevant regions of a learned scene. Given a pre-trained GS map, our approach supports local region-of-interest (ROI) refinement, preserving a global map consistency while meeting close to real-time constraints required for interactive robotic perception. The framework decouples semantic ROI selection from initial GS optimization, allowing flexible integration with external and novel perception models. We evaluate our approach on indoor and outdoor data (TUM RGB-D, MipNeRF360), demonstrating a higher novel view syn-thesis quality compared to the state-of-the-art, reduced artifacts, and bounded latency suitable for human-in-the-loop operation.

Publication
*IEEE Robotics and Automation Letters
Hannah Schieber
Hannah Schieber
Doctoral Candidate

I am interested in computer vision and extended reality. I research 3D scene content creation using neural rendering and guidance of people in 3D.

Constantin Kleinbeck
Constantin Kleinbeck
Doctoral Candidate

My research interests include Virtual and Augmented Reality, 3D Rendering, Interactivity and AI.

Daniel Roth
Daniel Roth
Director

Assistant professor at TU Munich and Director of the HEX Lab