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Conference Publication
Magnoramas: Magnifying Dioramas for Precise Annotations in Asymmetric 3D Teleconsultation
When users create hand-drawn annotations in Virtual Reality they often reach their physical limits in terms of precision, especially if …
Kevin Yu
,
Alexander Winkler
,
Frieder Pankratz
,
Marc Lazarovici
,
Dirk Wilhelm
,
Ulrich Eck
,
Daniel Roth
,
Nassir Navab
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Project
DOI
Paper
The Impact of Implicit and Explicit Feedback on Performance and Experience during VR-Supported Motor Rehabilitation
This paper examines the impact of implicit and explicit feedback in Virtual Reality (VR) on performance and user experience during …
Negin Hamzeheinejad
,
Daniel Roth
,
Samantha Monty
,
Julian Breuer
,
Anuschka Rodenberg
,
Marc Erich Latoschik
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DOI
Paper
Beyond Replication: Augmenting Social Behaviors in Multi-User Virtual Realities
This paper presents a novel approach for the augmentation of social behaviors in virtual reality (VR). We designed three visual …
Daniel Roth
,
Constantin Kleinbeck
,
Tobias Feigl
,
Christopher Mutschler
,
Marc Erich Latoschik
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DOI
Paper
Effects of Hybrid and Synthetic Social Gaze in Avatar-Mediated Interactions
Human gaze is a crucial element in social interactions and therefore an important topic for social Augmented, Mixed, and Virtual …
Daniel Roth
,
Peter Kullmann
,
Gary Bente
,
Dominik Gall
,
Marc Erich Latoschik
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DOI
Paper
Effects of Hybrid and Synthetic Social Gaze in Avatar-Mediated Interactions
Human gaze is a crucial element in social interactions and therefore an important topic for social Augmented, Mixed, and Virtual …
Daniel Roth
,
Peter Kullmann
,
Gary Bente
,
Dominik Gall
,
Marc Erich Latoschik
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DOI
Paper
Injecting Nonverbal Mimicry with Hybrid Avatar-Agent Technologies: A Naïve Approach
Humans communicate to a large degree through nonverbal behavior. Nonverbal mimicry, i.e., the imitation of another’s behavior can …
Daniel Roth
,
David Mal
,
Christian Felix Purps
,
Peter Kullmann
,
Marc Erich Latoschik
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DOI
Paper
Simulator Sick but still Immersed: A Comparison of Head-Object Collision Handling and their Impact on Fun, Immersion, and Simulator Sickness
We compared three techniques for handling head-object collisions in room-scale virtual reality (VR). We developed a game whose …
Peter Ziegler
,
Daniel Roth
,
Andreas Knote
,
Michael Kreuzer
,
Sebastian Von Mammen
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DOI
Paper
The Impact of Avatar Personalization and Immersion on Virtual Body Ownership, Presence, and Emotional Response
This article reports the impact of the degree of personalization and individualization of users’ avatars as well as the impact of …
Thomas Waltemate
,
Dominik Gall
,
Daniel Roth
,
Mario Botsch
,
Marc Erich Latoschik
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DOI
Paper
Alpha IVBO-Construction of a Scale to Measure the Illusion of Virtual Body Ownership
In this paper, we present a scale construction and its initial test as a step towards a standardized measure of the illusion of virtual …
Daniel Roth
,
Jean-Luc Lugrin
,
Marc Erich Latoschik
,
Stephan Huber
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DOI
Paper
Social Augmentations in Multi-User Virtual Reality: A Virtual Museum Experience
This work in progress report demonstrates a novel approach for behavioral augmentations in Virtual Reality (VR). Using a large scale …
Daniel Roth
,
Constantin Kleinbeck
,
Tobias Feigl
,
Christopher Mutschler
,
Marc Erich Latoschik
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DOI
Paper
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